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[MMD] Touhou: Gathering Reverie v0.032

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Devlog

  • Touhou Musou Roku v0.032 Patchnotes
    January 10, 2025 by Animamundi24
    Dev Build v 0.031 Bug Fix: Screen boundaries are always updated regardless of Camera was moved or not. With this, Screen boundaries will be properly updated at the end of Corner carry Super/Ultra Move... Continue reading
  • Touhou Musou Roku v0.030 Patchnotes
    September 10, 2023 by Animamundi24
    1
    Dev Build v 0.025 New Respect signs for Pushblock and Breakaway. Damage of Reimu's Super changed, 35->40 for Danmaku and 225->200 for Demon Orb, 750->800 total. Reimu's aerial Yin-Yang Orb now doesn't... Continue reading
  • Touhou Musou Roku v0.024 Patchnotes
    April 14, 2023 by Animamundi24
    1
    Dev Build v0.019 Implemented a method to have Niagara Particle Systems pauseable during cutscenes and when the game is paused. Bug Fix: "Soft Knockdown" animation state doesn't reenter itself upon bei... Continue reading
  • Touhou Musou Roku v0.018 Patchnotes
    April 14, 2023 by Animamundi24
    Dev Build v0.014 - Combo Counter implemented. Try to achieve "Combo x999" hits. - Implemented "Damage Scaling" mechanic, consecutive hits reduces the damage of followup attacks. - Further bug fix: "Da... Continue reading
  • Touhou Musou Roku v0.013 Patchnotes
    April 14, 2023 by Animamundi24
    1
    Dev Build v0.009: - Improved Hitboxes functionality, checking Data Tables from inside the function of Hitbox Creation. - Outdated code cleaned, unused functions removed. Input Buffer improved to recog... Continue reading
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