Touhou Musou Roku v0.032 Patchnotes
Dev Build v0.031
- Bug Fix: Screen boundaries are always updated regardless of Camera was moved or not. With this, Screen boundaries will be properly updated at the end of Corner carry Super/Ultra Move Cinematics.
- Bug Fix: [Capture] effect now has Pushback Velocity.
- Bug Fix: Only one Emitter is spawned per [Capture] now.
- Aerial [Capture] now has lower upward push.
- [Capture] effect length now scaled depending on Hitstun time.
- [Breakaway] now can't be buffered during [Capture].
- The character now should be at least at 0.5 meters above the ground to use [Breakaway].
- All VR plugins are now disabled. The packaged Game should not try to recognize any VR devices anymore.
- Bug Fix: Character now can Jump again after the movement being restored if Jump cooldown was forcefully reset.
- Matches Count now shows [Games Played/Win Ratio] status instead of [Win/Loss].
Dev Build v0.032
- Added a new [Parry] mechanic, currently presented as Marisa's Special move.
- Bug fix: Yin-Yang Demon Orb should no longer remain in the world if it crosses screen boundaries without colliding with the ceiling or floor.
- Bug Fix: Yin-Yang Demon Orb now disappears after time runs out (previously it remained in the world forever).
- It is now possible to reflect/destroy projectiles. However, not every attack can reflect projectiles, and not every projectile can be destroyed or reflected.
- New Hitbox Property: "Unscaled Damage" (Ignore Damage Scaling). This type of attacks will always cause 100% of its damage, or at least 50% of it.
- Pushback reworked. Pushback velocity of existing attacks are changed accordingly.
- Bug Fix: Knocked down character now should land and actually become Grounded before being hit by followup OTG attack.
- Additional confirmation for leaving the match. Does not appear in Training Mode.
- Additional confirmation for [Leave Match] option at Match End screen.
- Bug Fix: If an attack was blocked or had zero actual Launch Velocity, the grounded target will be technically kept as "Grounded".
- Bug Fix: Blocking any attack while Jumping will cause the Blocking Pose to be considered a "Jumping", as intended.
- Bug Fix: Exhausting Strike will not drain Comeback Meter from opponent if it was Blocked.
- Bug Fix: Fixed a mistake in Transition Rule from Crouching Blockstun to Standing Idle/Walking.
- Fully completed Training Settings and Training Dummy AI (Prototype).
- Bug Fix: Pushblock cooldown now properly affects every attempt, including against Pushblock Armor. With this, Pushblock will not remain as "Used" forever if it has been used against Pushblock Armor.
- Pushblock magnitude reduced by 20%.
- Expanded [Pause Menu] for Training Mode.
- Fully completed Training Settings and Training Dummy AI (Prototype).
Get [MMD] Touhou: Gathering Reverie v0.032
[MMD] Touhou: Gathering Reverie v0.032
Status | In development |
Author | Animamundi24 |
Genre | Fighting |
Tags | competitive, Female Protagonist, mmd, Multiplayer, player-versus-player, PvP, Touhou, Unreal Engine |
Languages | English |
More posts
- Touhou Musou Roku v0.030 PatchnotesSep 10, 2023
- Touhou Musou Roku v0.024 PatchnotesApr 14, 2023
- Touhou Musou Roku v0.018 PatchnotesApr 14, 2023
- Touhou Musou Roku v0.013 PatchnotesApr 14, 2023
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